Rising Miasma | Battle for Zendikar

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Rising Miasma
Rising Miasma
Sorcery
All creatures get -2/-2 until end of turn.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Illustrated by Deruchenko Alexander
NOT LEGAL Standard
LEGAL Pioneer
LEGAL Modern
LEGAL Legacy
LEGAL Vintage
NOT LEGAL Brawl
NOT LEGAL Historic
NOT LEGAL Pauper
NOT LEGAL Penny
LEGAL Commander