Jumbo Imp |
Creature — Imp |
Flying As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result. |
Illustrated by Pete Venters |
0/0 |
NOT LEGAL Standard
NOT LEGAL Pioneer NOT LEGAL Modern NOT LEGAL Legacy NOT LEGAL Vintage
NOT LEGAL Brawl
NOT LEGAL Historic NOT LEGAL Pauper NOT LEGAL Penny NOT LEGAL Commander |