Master of Winds |
Creature – Sphinx Wizard |
Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
Illustrated by Yigit Koroglu |
1/4 |
NOT LEGAL Standard
LEGAL Pioneer LEGAL Modern LEGAL Legacy LEGAL Vintage
NOT LEGAL Brawl
NOT LEGAL Historic NOT LEGAL Pauper LEGAL Penny LEGAL Commander |