Sapphire Charm |
Instant |
Choose one — • Target player draws a card at the beginning of the next turn's upkeep. • Target creature gains flying until end of turn. • Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.) |
Illustrated by Steve Luke |
NOT LEGAL Standard
NOT LEGAL Pioneer NOT LEGAL Modern LEGAL Legacy LEGAL Vintage
NOT LEGAL Brawl
NOT LEGAL Historic LEGAL Pauper NOT LEGAL Penny LEGAL Commander |