Wheel of Potential |
Sorcery |
You get (three energy counters), then you may pay X . Each player may exile their hand and draw X cards. If X is 7 or more, you may play cards you own exiled this way until the end of your next turn. |
Illustrated by Drew Baker |
NOT LEGAL Standard
NOT LEGAL Pioneer LEGAL Modern LEGAL Legacy LEGAL Vintage
NOT LEGAL Brawl
NOT LEGAL Historic NOT LEGAL Pauper NOT LEGAL Penny LEGAL Commander |