Hinterland Hermit |
Creature Human Werewolf |
Hinterland Hermit At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. Hinterland Scourge Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. |
Illustrated by Steven Belledin |
2/1 |
NOT LEGAL Standard
NOT LEGAL Pioneer LEGAL Modern LEGAL Legacy LEGAL Vintage
NOT LEGAL Brawl
NOT LEGAL Historic LEGAL Pauper LEGAL Penny LEGAL Commander |